CyberNinja - CRIF Cyber Game
Young people: The project aims to increase the perception of the digital environment’s dangers among a target group that is constantly online by habit and therefore particularly exposed to it. Adults: The project aims to make users aware of common threats and safe behaviours. Especially the adult population lacks the familiarity and often fails to recognise scams.
More upcoming activities
computer security conferences in
Italy, attracting 800 attendees fro...
conference vertically focused on
Cyberprotection, so it includes Cyb...